18 November, 2012

three.js r53


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three.js Authors | More scripts
github.com
MIT License 

Windows / Linux / Mac OS / BSD / Solaris
N/A
JavaScript
November 19th, 2012, 06:57 GMT [view history]
C: \ Graphics and Multimedia \ Graphics and Animations

The engine can render 3D graphics using SVG, HTML5 canvas and WebGL.

Three.js is very user friendly and provides an easy to understand system for rendering 3D graphics via JS, even for newcomers.

Requirements:

· JavaScript enabled on client side

What's New in This Release: [ read full changelog ]

· Lots of improvements to editor. Including possibility to export geometry and scene.
· Sprite no longer gets its size from the texture.
· Improved CSS3DRenderer.
· Added support for vertex normals in Ribbon.
· Object3D's .clone() is now recursive.
· Added support for fog in Sprite.
· Scene format now supports nested lights, cameras and SkinnedMesh, OBJ, VTK, STL, UTF8 and Collada files.
· Object3D's .lookAt() now working when using quaternions.
· Added touch support to TrackballControls.
· Object sorting in WebGLRenderer is now stable, regardless of browser implementation.
· MeshPhongMaterial's perPixel is not true by default.


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Via: three.js r53

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