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From simple 2D shapes and drawings, and up to complicated browser games, KineticJS can be used without a glitch for manipulating canvas elements inside the DOM.
KineticJS can work with many layers, animations and renderings, being ideal for animation and game engines.
Requirements:
· JavaScript enabled on client side
· HTML 5 enabled browser
What's New in This Release: [ read full changelog ]
New Features:
· Brighten filter (Thanks for getting this started Witali Mik!)
· Invert filter
· fire() method fires synthetic events without event bubbling
· Animation objects now contain frameRate property for convenience
Enhancements:
· Greatly improved animation, transition, and drag and drop performance by introducing dynamic switching between fixed frame rates and dynamic frame rates
· simulate() method is now used to simulate user events, such as click, mousemove, mouseover, etc. When events are simulated, they can bubble up the Node tree.
Via: KineticJS 4.1.0
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