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The engine can render 3D graphics using SVG, HTML5 canvas and WebGL.
Three.js is very user friendly and provides an easy to understand system for rendering 3D graphics via JS, even for newcomers.
Requirements:
· JavaScript enabled on client side
What's New in This Release: [ read full changelog ]
· Added negate() to Plane.
· Added containsPoint() and intersectsObject() to Frustum.
· Fixed MeshNormalMaterial rendering in CanvasRenderer and SVGRenderer.
· Moved Matrix*/Quaternion's multiply* to Vector*'s .apply*.
· Added MeshNormalMaterial with SmoothShading support to CanvasRenderer.
· Added Edit / Clone to the editor.
· Fixes to ArrowHelper.
· Improved Geometry's mergeVertices().
· Improved LatheGeometry.
· Added insertPass to EffectComposer.
· Added support for BufferGeometry support to Line.
· Added intersectsSphere to Sphere.
· Added Tone Mapping to WebGLDeferredRenderer.
· Made updateMorphTargets a public method of Mesh.

Via: three.js r57






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