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From simple 2D shapes and drawings, and up to complicated browser games, KineticJS can be used without a glitch for manipulating canvas elements inside the DOM.
KineticJS can work with many layers, animations and renderings, being ideal for animation and game engines.
Requirements:
· JavaScript enabled on client side
· HTML 5 enabled browser
What's New in This Release: [ read full changelog ]
· Added event is now fired when nodes are added. event object with child property is passed.
· New setAttr() method which can be used to set Kinetic attrs, or even custom attrs. Custom attrs changes can also be subscribed to, just like Kinetic attrs. i.e. shape.on('myAttrChange', ...).
· New getType() to get node type. Will return Stage, Layer, Group, or Shape.
Via: KineticJS 4.5.2
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