01 January, 2013

KineticJS 4.2.0


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Eric Rowell | More scripts
www.kineticjs.com
MIT License
GPL - GNU General Public License 

Windows / Linux / Mac OS / BSD / Solaris
N/A
JavaScript
January 1st, 2013, 19:20 GMT [view history]
C: \ Development Tools \ HTML and HTML5 Tools

From simple 2D shapes and drawings, and up to complicated browser games, KineticJS can be used without a glitch for manipulating canvas elements inside the DOM.

KineticJS can work with many layers, animations and renderings, being ideal for animation and game engines.

Requirements:

· JavaScript enabled on client side
· HTML 5 enabled browser

What's New in This Release: [ read full changelog ]

· Pixel ratio optimization to sharpen text and image rendering on devices with a pixel ratio > 1
· New Wedge shape
· AMD support
· Fill patterns can now be translated, rotated, scaled, and offset, similarly to nodes


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Via: KineticJS 4.2.0

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