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From simple 2D shapes and drawings, and up to complicated browser games, KineticJS can be used without a glitch for manipulating canvas elements inside the DOM.
KineticJS can work with many layers, animations and renderings, being ideal for animation and game engines.
Requirements:
· JavaScript enabled on client side
· HTML 5 enabled browser
What's New in This Release: [ read full changelog ]
· Pixel ratio optimization to sharpen text and image rendering on devices with a pixel ratio > 1
· New Wedge shape
· AMD support
· Fill patterns can now be translated, rotated, scaled, and offset, similarly to nodes
Via: KineticJS 4.2.0
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