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The engine can render 3D graphics using SVG, HTML5 canvas and WebGL.
Three.js is very user friendly and provides an easy to understand system for rendering 3D graphics via JS, even for newcomers.
Requirements:
· JavaScript enabled on client side
What's New in This Release: [ read full changelog ]
· Added STLLoader.
· Optimised Ray (2x faster).
· Added .getDescendants method to Object3D.
· SkinnedMesh can now work with MorphAnimMesh.
· Changed CameraHelper. Now it matches the camera independently of where it's in the scene graph.
· Removed the need for manually setting texture units with ShaderMaterial.
· Added HemisphereLight.
· Fixed WebGLRenderer handling of flip sided materials.
· Added support to normals maps in MeshPhongMaterial.
· Added handling of BufferGeometry for ParticleSystems.
· Added support for compressed textures and cube maps to WebGLRenderer.
· Outliner and Material panel improvements to the editor.
· Added material.emissive support to CanvasRenderer and SVGRenderer.
· Added handling of multiple UV layers and anisotropy to Blender exporter.
· Handling bump and anisotropy in Loader and SceneLoader.
· Added mousewheel support to TrackballControls.
· Added MTLLoader and OBJMTLLoader.
· Updated UTF8Loader to latest version.
· Pluginized SceneLoader.
· Added support of object.renderDepth in Projector.
· Made build system more flexible.
· Many enhancements to SceneLoader.
· Experimenting with CSS3DRenderer.
· Added ShapeGeometry.
· Fixes to Vector3's .setEulerFromRotationMatrix method.

Via: three.js r51






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