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10 March, 2013

KineticJS 4.3.3


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Eric Rowell | More scripts
www.kineticjs.com
MIT License
GPL - GNU General Public License 

Windows / Linux / Mac OS / BSD / Solaris
N/A
JavaScript
March 11th, 2013, 01:32 GMT [view history]
C: \ Development Tools \ HTML and HTML5 Tools

From simple 2D shapes and drawings, and up to complicated browser games, KineticJS can be used without a glitch for manipulating canvas elements inside the DOM.

KineticJS can work with many layers, animations and renderings, being ideal for animation and game engines.

Requirements:

· JavaScript enabled on client side
· HTML 5 enabled browser

What's New in This Release: [ read full changelog ]

Bug fixes:
· Kinetic.Text events are now working correctly.
· Fixed scaling issue when drawing directly onto a layer canvas on mobile devices with a pixelRatio > 1.
· Wedge clockwise property is now correctly defaulted to false.


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Via: KineticJS 4.3.3

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