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From simple 2D shapes and drawings, and up to complicated browser games, KineticJS can be used without a glitch for manipulating canvas elements inside the DOM.
KineticJS can work with many layers, animations and renderings, being ideal for animation and game engines.
Requirements:
· JavaScript enabled on client side
· HTML 5 enabled browser
What's New in This Release: [ read full changelog ]
Bug fixes:
· Kinetic.Text events are now working correctly.
· Fixed scaling issue when drawing directly onto a layer canvas on mobile devices with a pixelRatio > 1.
· Wedge clockwise property is now correctly defaulted to false.

Via: KineticJS 4.3.3
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