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08 December, 2012

Impact 1.21


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Dominic Szablewski | More scripts
impactjs.com
Commercial License ($99.00) 
BUY the full version

Windows / Linux / Mac OS / BSD / Solaris
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JavaScript
December 8th, 2012, 17:58 GMT [view history]
C: \ Development Tools \ HTML and HTML5 Tools

Games are created on top of the HTML5 canvas tag, so no additional browser plugins or any desktop software installation is needed to run a game.

Just the user's browser.

For now, supported browsers are limited to those implementing HTML5 features. These include Firefox, Chrome, Safari, Opera and even Internet Explorer 9.

iPhone, iPod Touch and iPad devices are also supported.

Documentation and video tutorials are available for developers/buyers.

Requirements:

· JavaScript enabled on client side
· HTML 5 enabled browser

What's New in This Release: [ read full changelog ]

· Fixed issue with ig.Timer pause() not working on the very first frame
· Fixed ig.Input to ignore keys on Input and Textarea elements
· Fixed Function bind() to be ECMA-262 compliant
· Fixed scaling issues for images and fonts with Retina MacBooks
· Fixed ig.input.mouse.x/y to take the CSS scaling into account
· Fixed ig.Sound to disable sound completely if HTML5 Audio is not supported (Safari/Win)
· Fixed ig.Animation rewind() method not returning to the first frame after gotoFrame() was called
· Fixed constructor assignment in ig.Class
· Fixed debug.css to honor the ig.prefix value


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Via: Impact 1.21

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