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Developed in Java, PlayN can be used in a variety of ways and on a wide range of platforms for creating entertaining online, mobile or desktop games.
Here are some key features of "PlayN":
Supported platforms:
· Java (desktop)
· HTML5
· Android
· iOS
· Flash
What's New in This Release: [ read full changelog ]
· Added Image.clearTexture for when one needs to free graphics memory without waiting around for GC to trigger it.
· Reworked the way the per-backend modules are managed. See the updated GettingStarted guide for how to build and test new projects.
· Various improvements to iOS archetype which make things work well enough that it can be documented and turned loose on the world.
· Fixed bug with Canvas.draw/fillRoundRect.
· Made Net.get/post asynchronous to match other backends.
· Fixed Keyboard.getText threading issue.
· Fixed interline spacing issue on wrapped text.

Via: PlayN v1.3.1
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